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Archive for December, 2013

Review #531

Tuesday, December 10th, 2013

Nintendo 3DS Guide: Louvre
Developer: Nintendo
Publisher: Nintendo
Genre: Museum Guidebook/Art History Lessons
Release Date: 4/11/2013 (Louvre Only)/11/27/2013 (Worldwide digital release)

Nintendo has always tried to be a little more intellectual than other companies, offering educational software in addition to video games. There’s not a lot and the ideas don’t always work as well as they do in theory. Take 2010’s 100 Classic Books. This was a wonderful idea, there was free DLC for it and the books included ensured everyone would find multiple things to enjoy. Unfortunately it came out about the time the Kindle really look off and so you could get the same books for free on Amazon’s e-reader while also not having to worry about the problems that come with trying to read from a back-lit screen. It was a good idea that simply came too late and while applauded by critics everywhere, when was the last time you heard anyone mention it?

Fast forward to April 2012, when the Louvre, arguably the greatest museum in the world jettisoned its old audio tour and, in pairing with Nintendo, started offering 3DS with a Louvre guide built in to its customers – for a five euro rental fee. This was a wonderful idea in all respects. Nintendo really got to push the boundaries of what one could do with a 3DS. The Louvre got to make itself look hip and ahead of the times (similar to the whole JoJo’s Bizarre Adventure thing they did a while back). Critics of video game culture had to eat crow as even they had to admit Nintendo had made something pretty awesome. You could even purchase a region free cart version for twenty euros from the Louvre’s gift shop. Neither Nintendo nor the Louvre were prepared for how well received this collaboration was and like all good things, they discovered a way to make money off it.
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Review #530

Tuesday, December 10th, 2013

Disney Infinity
Developer: Avalanche Software
Publisher: Disney Interactive
Genre: Platformer
Release Date: 8/18/2013

I know, it’s a bit late to be reviewing a game that came out in August, but my review copy didn’t come until Thanksgiving for whatever reason. Now that it’s here and I’ve played through the game entirely, it’s time to review it.

The trend of games that interact with figures really started with Skylanders. This physical/digital interface has only taken off since then with two Skylanders sequels and Pokémon Rumble U as a Nintendo Wii U exclusive. Unfortunately, where I am a huge fan of the previous two games, there was very little I found likeable in Disney Infinity.
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