Developer: Yukes Yokohama
Release Date: 10/30/2012
The years have not been kind to Yukes, THQ or World Wrestling
Enter WWE ‘13. This game features an “Attitude Mode” which is a throwback to the era when wrestling was at its peak financially and perhaps creatively. It was more mainstream than when Geraldine Ferraro was telling Roddy Piper that he was going down at the hands of Hulkamania. WWE ‘13 promised to push the nostalgia factor into the stratosphere while still giving the modern WWE fan some of the current roster to fiddle around with. There was only one problem. The game’s predecessor, WWE ‘12 was a pretty crappy game. Everyone from Game Informer to myself panned the game’s massive collection of bugs, terrible story mode and “Universe Mode” which was mostly the same as the year before. It was not a good game. Of course, if you ask the staff here at Diehard GameFAN, there hasn’t been a WWE game that we’ve universally liked since Smackdown Vs. Raw 2006. That’s a long time since the WWE had a quality video game. Still, THQ and Yukes did seem to listen to the dump truck load of criticism WWE ‘12 received and it WAS a new-ish engine, so horrible bugs were to be expected. God knows all three companies needed a big win here – THQ most of all. So do we have the first WWE video game that I can enthusiastically recommend in seven years (SvR 2006 actually came out in 2005), or do we learn that the only good Attitude era releases require going back to an older system and/or a video game company that currently makes like Pretty Rhythm Mini Skirt and Style Savvy: Trendsetters?