Developer: Grasshopper Manufacture
Publisher: Warner Home Games
Genre: Beat ‘Em Up
Release Date: 06/12/2012
Gochi Suda aka “Suda51″ has always been hit or miss with me. Oddly enough it’s his games that actually get localized for North American shores that I tend to dislike and the ones that stay in Japan (or Europe) than I enjoy. I felt the No More Heroes games were overhyped and underperformed. I liked the premise of Killer 7 but it fell flat to me. Other games like Flower, Sun and Rain and Contact were…merely okay to me. On the other hand, I absolutely loved Fatal Frame IV (Which I still can’t believe Nintendo didn’t bring stateside), Super Fire Pro Wrestling 3, and I felt Michigan: Report From Hell was vastly underrated, but then it’s a first person survival horror game that feels a lot like a point and click adventure game at times, so that’s pretty much a title developed specifically for my interests. It’s in English for the European PS2, so you should import that if you can…
However, Lollipop Chainsaw seemed to be one of the few US released Suda51 games that I had a feeling I’d really enjoy. I love button mashing beat ‘em ups like Rocksteady’s Batman games and Lollipop Chainsaw looked and felt like an Oneechanbara with Westernized characters. Of course that’s what worried me. Although I love the Oneechanbara series (as does fellow DHGF writer Mark B.), neither of the games that were brought to North American (one for the Wii and one for the Xbox 360) did very well – either critically OR financially. Because Lollipop Chainsaw looked to be very similar I was worried critics and gamers were building up all this hype for it because it was a Suda51 game and then they would savage it like the Oneechanbara titles. So far though, that hasn’t happened. I’ll leave it to you the reader to decide if it was because Suda51 was attached to this title, because a small publisher without a lot of spare cash to throw around (D3) did the Oneechanbara games or if critics that reviewed both actually though Lollipop Chainsaw was a better game. I’d rather not speculate.
Now that I’m done with Lollipop Chainsaw I can say I’m glad I played it, I enjoyed my time with it, But I have no real desire to ever pick it up again. Does that mean the game isn’t worth your hard earned money or that it’s simply one with limited replay value like a lot of point and click adventure games? Let’s take a look.