Developer: NetherRealm Studios
Publisher: Warner Home Games
Genre: 2-D Fighting
Release Date: 05/01/2012
I grew up a SNK and Capcom fighting game fan. To me, Mortal Kombat was a neat franchise, but it just wasn’t as deep or interesting as games like The King of Fighters, Street Fighter II, Darkstalkers, Samurai Shodown and others. Out of the early games, I really only liked Mortal Kombat II. Over the past few years though, Netherealm Studios has not only been putting out games that rivaled Capcom and SNK titles, but actually surpassed them. In 2008, Mortal Kombat Vs. DC Universe won our fighting game of the year award. I happily cast my vote for that after having been quite impressed with the game when I reviewed it. Then in 2011, Mortal Kombat 9 impressed even the most hardened skeptic (basically Mark and myself). We had nothing but praise for the game and then when the end of the year rolled around, it was no surprise that it too won our fighting game of the year award, but that it was also nominated for the overall game of the year as well (Losing to a tie between Batman: Arkham City and Radiant Silvergun).
Now Netherealm Studios has ported the game over to the Vita, adding some new content and replacing other bits. I’ll admit I’ve never been a fan of fighting games for handhelds. They never seem to play as well due to hardware and controller differences. About the only time I’ve felt a portable fighting game could go toe to toe with a console or arcade cabinet were a few for the Neo*Geo Pocket Colour like SNK vs. Capcom: Match of the Millienium. Even the BlazBlue and Ultimate Marvel Vs. Capcom titles I have for the Vita don’t play as well as their console big brothers. Still after how impressive the last two Mortal Kombat games were, I was not going to dismiss the chance that we were finally going to have an awesome handheld Mortal Kombat game. (I still remember Mortal Kombat: Deadly Alliance for the GBA…). So has Mortal Kombat hit it out of the park for a third straight time.